U
/u/ID_Psychy
Guest
Devs who create horror games and pollute the entire thing with darkness are bad at creating horror. I understand that darkness preys upon our innate fear of the unknown. It restricts the view, allowing your imagination to put in some work to build suspense. That is fine, but when darkness is everywhere in your damn game, it's more like the devs are trying to hide the fact the game is basic, and their overreliance on darkness is used to blind you to that fact.
There are other ways you can restrict a player's view without darkness. Fixed camera angles, for one.
For the love of everything you hold sacred, give making horror games drowned in darkness a rest for a while - and without that dingy, stagnant water and rotten wood candlelight bullshit you love so much. Make a horror game in broad daylight for once. That way, you'll actually have to think about what's truly scary and not fall back on the darkness trope like a roach running from light.
Seriously, the overutilization of darkness has gone on far too long. It's boring. Do something different.
submitted by /u/ID_Psychy
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There are other ways you can restrict a player's view without darkness. Fixed camera angles, for one.
For the love of everything you hold sacred, give making horror games drowned in darkness a rest for a while - and without that dingy, stagnant water and rotten wood candlelight bullshit you love so much. Make a horror game in broad daylight for once. That way, you'll actually have to think about what's truly scary and not fall back on the darkness trope like a roach running from light.
Seriously, the overutilization of darkness has gone on far too long. It's boring. Do something different.
submitted by /u/ID_Psychy
[link] [comments]
Continue reading...